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Academic content

Academic content

The bachelor’s programme in Medialogy at Aalborg University is comprised of six semesters, a total of three years. Below, you may find short descriptions of each semester. From the 1st to the 6th semester, you must take part in group work on a semester project, where you develop a product, including design, modelling, programming and testing.

See also the curriculum for the bachelor’s programme in Medialogy. Here, you may find details on courses and projects as well as information on the programme’s legal basis, etc.

Commencement of studies exam

There is a commencement of studies exam in this programme. Therefore, during the first weeks of the 1st semester, all new students must take part in a written commencement of studies exam. The purpose of the commencement of studies exam is to ascertain whether students have actually commenced their studies. The students must participate in and pass the commencement of studies exam in order to continue on the programme. If the students do not participate or do not pass the commencement the students must participate and pass the re-exam which is also a written exam. If the commencement of studies exam or the re-exam is not passed, the student will be discharged from their studies by October 1st. The commencement of studies exam is based on the introduction as well as the students’ expectations and motivation for the studies.

The students receive the assessment “Approved” or “Not approved” based on their answers on the written exam. The assessment “Approved” is received when the written exam is answered and handed in.

Find more information about the commencement of studies exam here.

1st SEMESTER; DESIGNing from both sides of the screen

In the 1st semester, you will be working on two projects – a small project and a larger one. The first project is called the P0-project. Here, the objective is first and foremost for you to learn how to work according to AAU’s problem based learning method. During the first month, you will go through an intro period centred on the P0-project. Subsequently, you will work on a larger project – the P1.

Alongside the projects, you will attend courses which support the project work. The courses on the 1st semester focus on general knowledge within the many different areas related to media technology, including programming, digital 3D-design and problem based learning, which you will delve deeper into on the following semesters. You will also learn to work with creative ideas and scientific projects which will give you the basis for investigating the relationships between research topics within Medialogy. In addition, you will learn to identify the target group for your project.

It is quite normal for the project work to take up half your time on a semester. The courses begin at semester start which is also when you start your project work. As the semester progresses, the project work will take up more and more of your time, and in the end, all of your time. The courses normally end within a couple of months after semester start.


In the fall of 2015, a group of students was inspired to investigate how a digital diary can help parents raising children suffering from epilepsy. From their own research with nurses, doctors, and parents, they learned that a digital diary needed to allow for a) fast logging when a seizure occurred, b) annotating the seizure with important data such as whether medicine was given in response, and c) reviewing seizures on a larger time scale to understand trends when seizures occur more or less often. The group evaluated their programmed prototype with some target users and found some important shortcomings in their designs.

Courses on the 1st semester

  • Creative play – applied technology
  • Audio-visual sketching
  • Introduction to programming

2nd SEMESTER; human-computer interaction

In your 2nd semester project, you will develop and test interactive hardware or software prototypes which you will test on your specified target group. You will learn how to design a product for the best possible interaction between product and user.

In the courses, you will delve into the mathematical foundation of media technology. You will work with the theories and methods of interaction and graphics design, object-oriented programming as well as design, programming and evaluation of interactive applications both on the standard PC platform as well as mobile platforms.


In 2016, a group of 2nd semester students decided to work with young adult competitive athletes in order to help them with getting enough sleep - in particular during training periods. The students interviewed three athletes from different sports about the ways they track their sleep. Based on the interviews, the students decided to develop an Android app to help athletes to be aware when they should go to bed, to register their amount of sleep, to compare their sleep to recommended sleep hours, and to reflect on their sleep on specific days. The group tested their prototype in scenario-based user tests with young adult competitive athletes. The tests showed that the prototype met most of the success criteria but also had some flaws, which could be corrected in future iterations of the prototype.

Courses on the 2nd semester

  • Interaction design
  • Mathematics for multimedia
  • Programming for interaction


One of the basic themes in Medialogy is development of systems which react automatically to humans, with or without visual input. In the 3rd semester project, we focus on computer vision, i.e. automatic analysis of visual information recorded by one or more cameras. This could for instance be a computer game which is controlled by human movement or an interactive museum installation which reacts to the human beings in its environment. You and your fellow students must work on a concrete problem where programming of automatic analysis of visual data is typically the focal point.

In the courses, you will learn about digital images, image processing and the basic psychology behind human perception (vision, hearing, touch), how objects and experiences are perceived, and you will learn about object-oriented software analysis and programming design methods.


In 2015, a group of students made a puzzle game, “P3 Augmented Board Game: Broken Europe” in which maps of different European countries were presented to a player. Then, the player needed to interact with the game through a camera and an image-processing algorithm to place the maps at their proper locations in a map of Europe. The game was able to recognize gestures like picking up a map of a country, dragging it over the larger map of Europe and then releasing it. This game was developed to support pupils’ learning of geography in lower grades of their education.

Courses on the 3rd semester

  • Image processing
  • Human senses and perception
  • Programming of complex software systems

4th SEMESTER; Sound computing and sensor technology

Hearing is one of the fundamental human senses. In Medialogy, it is essential to understand how sound signals are made and how they may be used as input or output for solutions to problems within interactive media. In the semester project, you and your fellow students must solve a problem, including design and programming of computer systems which are able to analyse a sound signal in real time or generate interactive sound feedback. This kind of feedback is made either from scratch, by the use of sound synthesis technique or via manipulating recorded sound. Examples of such systems are e.g. a voice-controlled user interface, an interactive installation where the sound changes according to the user’s movements or a tangible sound-based user interface with embedded sensors.

In the courses, you will learn about measuring the physical properties of sound, about sound processing in real time and offline, and you will work with basic elements of circuit theory, including resistance, voltage, power, Ohm’s Law, etc. Moreover, you will delve deeper into the scientific part of Medialogy where you learn to test your solutions in both the laboratory and the real world.


In the spring of 2016, a group of 4th semester students worked with sound effects for guitarists. They investigated the effects of typical sound effects on the mobility of guitarists. Inspired by guitar pedals, the group decided to develop a new way of interacting with sound effects that does not limit the guitarist’s mobility - both while practicing at home and while performing on stage. The group developed a prototype that consisted of an electronic circuit that measured the guitarist’s movements, which controlled the parameters of several sound effects. The sound effects were implemented in “Pure Data.” Towards the end of the project, the group’s prototype was evaluated by a couple of guitarists, who tried out the prototype.

Courses on the 4th semester

  • Audio processing
  • Design and analysis of
  • Physical interface design

5th SEMESTER; AUDIO-VISUaL experiments

In the world of film, numerous techniques and effects have been developed over the years to communicate the story and the message of a film to its audience. Many of these ways to tell a story are used increasingly in new media such as computer games. On this semester, you will learn about the film medium with regards to both analysis and the technical challenges. Computer-generated visualisation and imagery are integrated parts of visual media products. There is so much of it and the quality is so high that often, you don’t even think about the fact that they are part of the product. Computer-generated visualisation and animation is found, for example, in films which are either 100 % computer generated or large parts of them are made as visual effects, and in commercials, music videos and visualisations, e.g., in molecular biology. Interactive 3D computer graphics and animation applications are also increasingly common and are used in many contexts in everyday life. It can be everything from 3D computer games and animation over entertainment for mobile augmented reality application to navigation for abstract phenomena in web-based applications.

In your 5th semester project, you will work with analysis, design and implementation of audio-visual experiments including pre-rendered and/or real-time interactive 3D computer graphics and animation.


In the fall of 2015, a group of four 5th semester students collaborated with Utzon Center in Aalborg to create an installation for an exhibition about a planned museum by Jørn Utzon that has never been built. The students developed and pitched several ideas to the team of Utzon Center, and together they decided to use video mapping to project a pre-rendered video of four day-and-night cycles onto an uncolored 3D-printed scale model of the planned museum. The students created the animation and ran a user test to find the required resolution for the pre-rendered video. The resulting augmented-reality installation showed how the planned building would have appeared over four days and nights of the four seasons of the year — including shadows from sun light at daytime and spotlights at nighttime.  

Courses on the 5th semester

  • Computer graphics programming
  • Rendering and animation techniques
  • Screen media

6th SEMESTER; interactive systems design

In the 6th semester, we focus on integration of media technologies in systems. How do we combine sound-related, visual and interactive experiences in complex systems? On this semester, you will also form your educational profile by choosing between courses listed below. You must choose three of the mentioned courses.

The project theme is “Interactive Systems Design”.

6th semester project example

The ArtView project from 2016 focused on the design and development of a smartphone guide app for use at Ribe Art Museum (RKM). Motivated by schools’ lowered budgets, the app was designed as a free alternative to guided tours for school classes (grades 5-9) visiting the museum. With ArtView, users access artwork-specific content through a live video feed from the phone’s rear camera, wherein GUI menus appear augmented over supported paintings. The result is a fast, intuitive and flexible access method, compared to the traditional use of manual search, number code entry or QR code scanning. Combined with the use of auditory content, visitors focus on what is most important: the exhibition. The project has resulted in a spin-off company, and the app is now being commercialized with funding from the A.P. Møller Foundation, as it has the potential to solve the problems generally hindering digital efforts in the museum space. 

Courses on the 6th semester

  • Artificial intelligence programming
  • Ethnographically informed design
  • Real-time interfaces and interactions
  • Theory and practice of game design and development
  • Technologies for web and social media

When you have finished the 6th semester, you are Bachelor of Science in Medialogy, BSc. You can then choose to continue your studies on the master’s programme and become Master of Science in Medialogy, MSc. There are also other master options open to you.

Study Method at AAU - Problem Based Learning

Study Method at AAU - Problem Based Learning

The study method at AAU is called Problem Based Learning (PBL). Together with your fellow students you will work with real life problems by way of problem based project work.

learn more about Pbl at aau